Website powered by

VDM Brush Maker for Blender: Ultimate VDM Brush Creation Suite

Tutorial / 29 May 2024

📣 VDM Brush Maker for Blender: Ultimate VDM Brush Creation Suite 📣

Transform your digital sculpting workflow with the MiM_VDM Brush Maker for Blender! This powerful suite includes three essential tools designed to streamline and enhance your creative process:

1. VDM Exporter for ZBrush

Easily export Vector Displacement Maps (VDM) from ZBrush with our user-friendly script. The MiM_VDM Exporter allows you to batch export VDMs in .EXR format with just a few clicks, supporting mirroring on the X, Y, or both axes. Simplify your VDM export workflow and save valuable time.

2. Blender VDM Setup for Photoshop

Prepare your images for VDM creation in Blender with our convenient Photoshop action. This tool ensures your image channels are correctly set up for optimal use in Blender, eliminating the guesswork and manual adjustments.

3. VDM Brush Maker Addon for Blender

Create custom brushes in Blender using your .EXR files effortlessly. The VDM Brush Maker addon allows you to import .EXR files, set brush properties, and apply custom icons! Whether you're adding fine details or creating complex textures, this addon is your go-to tool for sculpting in Blender.

Why Choose  VDM Brush Maker for Blender?

Unlock the full potential of your digital sculpting with this comprehensive toolset. Ideal for artists, designers, and 3D enthusiasts, the VDM Brush Maker for Blender offers unparalleled flexibility and efficiency. Create stunning, detailed models with ease and precision.

By integrating these tools into your workflow, you'll streamline the VDM creation process, ensuring a more productive and enjoyable sculpting experience. Don't miss out on this essential suite – perfect for both beginners and seasoned professionals.

how it works:


How to Measure Object's Dimensions Like a Pro | MiM Fast Ep.02

Tutorial / 06 November 2023

How to Measure Object's Dimensions Like a Pro | MiM Fast Ep.02

âž–âž–âž–âž–âž–âž–

📏Welcome to the second episode of the MiM Fast series! Discover the power of the Universal Manipulator and Distance Tool to measure object dimensions like a pro.

https://youtu.be/vrxphXoTS_k

đź”” Don't forget to subscribe to MiM-Repository and hit the notification bell to stay updated with our tutorials and product releases!

Illustrator to Maya: Create 3D Objects with Revolve Tool (Step-by-Step Tutorial)

Tutorial / 16 October 2023


Illustrator to Maya: Create 3D Objects with Revolve Tool (Step-by-Step Tutorial)

âž–âž–âž–âž–âž–âž–

Welcome to the MiM Tuts FAST series!  In this comprehensive tutorial, we'll guide you through the seamless process of using Adobe Illustrator to create a profile of objects and then importing them into Autodesk Maya. We'll specifically explore how to leverage the powerful Revolve Tool in Maya to transform these profiles into intricate 3D objects.

Key Points Covered:


    🔵Preparing Illustrator profiles for 3D modeling in Maya.

    🔵Importing Illustrator designs into Maya seamlessly.

    🔵Utilizing the Revolve Tool for creating 3D objects efficiently.

âž–âž–âž–âž–âž–âž–

https://youtu.be/L0nMaEi3jog


hope you like itđź’–

Quad topology sphere in maya 2024_Convert the entire process into a button!

Tutorial / 25 April 2023

Learn how to create a perfect quad-topology sphere in Maya with just one click! Say goodbye to reflection issues on shaders with this easy-to-follow method that utilizes the transfer attribute tool. Follow along as we turn the entire process into a button, making it even faster and more convenient to create stunning spheres in Maya. Don't miss out on this must-see tip! 

➖➖➖➖➖➖ 

Use this Python Code: 

 import maya.cmds as cmds # Create a cube with polySmooth division level 4 cube_name = cmds.polyCube(w=2, h=2, d=2, sx=1, sy=1, sz=1)[0] cmds.polySmooth(cube_name, divisions=4) # Create a sphere with subdivision axis 80 and subdivision height 80 sphere_name = cmds.polySphere(sa=80, sh=80)[0] # Use transfer attributes from sphere onto cube cmds.transferAttributes(    sphere_name,    cube_name,    transferPositions=True,    transferNormals=True,    transferUVs=False,    transferColors=False,    searchMethod=0,  # closest along normal    sampleSpace=1,  # world space ) # Delete the construction history of the cube cmds.delete(cube_name, constructionHistory=True) # Delete the sphere cmds.delete(sphere_name)