Learn how to create a perfect quad-topology sphere in Maya with just one click! Say goodbye to reflection issues on shaders with this easy-to-follow method that utilizes the transfer attribute tool. Follow along as we turn the entire process into a button, making it even faster and more convenient to create stunning spheres in Maya. Don't miss out on this must-see tip!
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Use this Python Code:
import maya.cmds as cmds # Create a cube with polySmooth division level 4 cube_name = cmds.polyCube(w=2, h=2, d=2, sx=1, sy=1, sz=1)[0] cmds.polySmooth(cube_name, divisions=4) # Create a sphere with subdivision axis 80 and subdivision height 80 sphere_name = cmds.polySphere(sa=80, sh=80)[0] # Use transfer attributes from sphere onto cube cmds.transferAttributes( sphere_name, cube_name, transferPositions=True, transferNormals=True, transferUVs=False, transferColors=False, searchMethod=0, # closest along normal sampleSpace=1, # world space ) # Delete the construction history of the cube cmds.delete(cube_name, constructionHistory=True) # Delete the sphere cmds.delete(sphere_name)