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Quad topology sphere in maya 2024_Convert the entire process into a button!

Tutorial / 25 April 2023

Learn how to create a perfect quad-topology sphere in Maya with just one click! Say goodbye to reflection issues on shaders with this easy-to-follow method that utilizes the transfer attribute tool. Follow along as we turn the entire process into a button, making it even faster and more convenient to create stunning spheres in Maya. Don't miss out on this must-see tip! 

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Use this Python Code: 

 import maya.cmds as cmds # Create a cube with polySmooth division level 4 cube_name = cmds.polyCube(w=2, h=2, d=2, sx=1, sy=1, sz=1)[0] cmds.polySmooth(cube_name, divisions=4) # Create a sphere with subdivision axis 80 and subdivision height 80 sphere_name = cmds.polySphere(sa=80, sh=80)[0] # Use transfer attributes from sphere onto cube cmds.transferAttributes(    sphere_name,    cube_name,    transferPositions=True,    transferNormals=True,    transferUVs=False,    transferColors=False,    searchMethod=0,  # closest along normal    sampleSpace=1,  # world space ) # Delete the construction history of the cube cmds.delete(cube_name, constructionHistory=True) # Delete the sphere cmds.delete(sphere_name)